19 research outputs found

    Texture descriptors applied to digital mammography

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    Breast cancer is the second cause of death among women cancers. Computer Aided Detection has been demon- strated an useful tool for early diagnosis, a crucial as- pect for a high survival rate. In this context, several re- search works have incorporated texture features in mam- mographic image segmentation and description such as Gray-Level co-occurrence matrices, Local Binary Pat- terns, and many others. This paper presents an approach for breast density classi¯cation based on segmentation and texture feature extraction techniques in order to clas- sify digital mammograms according to their internal tis- sue. The aim of this work is to compare di®erent texture descriptors on the same framework (same algorithms for segmentation and classi¯cation, as well as same images). Extensive results prove the feasibility of the proposed ap- proach.Postprint (published version

    Aplicación web para la gestión de una base de datos pública de mamografía digital: MamoDB

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    Cada vez son más los hospitales que disponen de sistemas computarizados de adquisición y visualización de imágenes digitales , con las ventaj as que ello supone cu anto a acceso a la información , capacidad de diagnóstico y aprendizaje . Sin embargo, el volumen ingente de datos requiere de nuevas herramientas para su alm acenaje, gestión y recuperación . En este trabajo se propone un modelo de estructura basado en tecnol ogía web como herramienta de ayuda al diagnóstico de Cáncer de Mama. La estructura propuesta se basa en la administración de imágenes y estudios mamográfico s con el objetivo de ser un referente en la comunidad científica. Su arquitectura, metodología y aplicación en formato web se presentan en es te trabajo así como conclusiones y trabajos futurosPostprint (published version

    Projecte ETIG/ETIS English

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    Conferència emmarcada dins 'Els divendres docents en l'àmbit informàtic'. Presentació d'un projecte d'innovació docent que té l'objectiu d'integrar l'aprenentatge de l'anglès en els estudis ETIG i ETI

    Texture recognition under varying imaging geometries

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    La visió és probablement el nostre sentit més dominant a partir del qual derivem la majoria d'informació del món que ens envolta. A través de la visió podem percebre com són les coses, on són i com es mouen. En les imatges que percebem amb el nostre sistema de visió podem extreure'n característiques com el color, la textura i la forma, i gràcies a aquesta informació som capaços de reconèixer objectes fins i tot quan s'observen sota unes condicions totalment diferents. Per exemple, som capaços de distingir un mateix objecte si l'observem des de diferents punts de vista, distància, condicions d'il·luminació, etc.La Visió per Computador intenta emular el sistema de visió humà mitjançant un sistema de captura d'imatges, un ordinador, i un conjunt de programes. L'objectiu desitjat no és altre que desenvolupar un sistema que pugui entendre una imatge d'una manera similar com ho realitzaria una persona. Aquesta tesi es centra en l'anàlisi de la textura per tal de realitzar el reconeixement de superfícies. La motivació principal és resoldre el problema de la classificació de superfícies texturades quan han estat capturades sota diferents condicions, com ara distància de la càmera o direcció de la il·luminació. D'aquesta forma s'aconsegueix reduir els errors de classificació provocats per aquests canvis en les condicions de captura.En aquest treball es presenta detalladament un sistema de reconeixement de textures que ens permet classificar imatges de diferents superfícies capturades en diferents condicions. El sistema proposat es basa en un model 3D de la superfície (que inclou informació de color i forma) obtingut mitjançant la tècnica coneguda com a 4-Source Colour Photometric Stereo (CPS). Aquesta informació és utilitzada posteriorment per un mètode de predicció de textures amb l'objectiu de generar noves imatges 2D de les textures sota unes noves condicions. Aquestes imatges virtuals que es generen seran la base del nostre sistema de reconeixement, ja que seran utilitzades com a models de referència per al nostre classificador de textures.El sistema de reconeixement proposat combina les Matrius de Co-ocurrència per a l'extracció de característiques de textura, amb la utilització del Classificador del veí més proper. Aquest classificador ens permet al mateix temps aproximar la direcció d'il·luminació present en les imatges que s'utilitzen per testejar el sistema de reconeixement. És a dir, serem capaços de predir l'angle d'il·luminació sota el qual han estat capturades les imatges de test. Els resultats obtinguts en els diferents experiments que s'han realitzat demostren la viabilitat del sistema de predicció de textures, així com del sistema de reconeixement.This thesis is concerned with the application of texture analysis to discriminate between textured surfaces. The main motivation is the problem of classifying textured surfaces imaged under varying geometries, i.e. distance from the sensor and illumination direction, as well as the necessity of finding reliable methods of reducing classification errors caused by changes in the geometry's properties. In texture analysis one must distinguish between image texture and surface texture. Image texture is what appears in the 2D image of a physical object, while surface texture refers to the variation of the physical and geometric properties of the imaged surface which give rise to the image texture. Changes in the imaging geometry can significantly alter the appearance of the surface, implying significant variations in the image texture. And one still has to perform the task of recognition from the image texture. In this thesis, after analysing different strategies, we integrate the surface texture information derived by colour photometric stereo (CPS) into a complete model-based texture classification system. Photometric stereo is the technique which allows us to obtain surface texture information from a few images of the same surface imaged under various illumination directions. Basically, the main idea of our strategy consists of creating, by means of the surface texture information, a virtual' database of image textures against which we compare unknown test images in order to classify them. Note that we do not use the surface texture information directly to perform classification, but we use it to create new images which are the references for our training and classification process. Furthermore, the classification system allows us to guess the approximate direction of the illumination used to capture the test images.The proposed prediction methods, as well as the model-based texture classification system, are tested and evaluated. A set of real surface textures containing a wide variety of relatively smooth and very rough surfaces are used in this thesis as our image database

    Enhanced Model Selection for motion segmentation

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    In this paper a novel rank estimation technique for trajectories motion segmentation within the Local Subspace Affinity (LSA) framework is presented. This technique, called Enhanced Model Selection (EMS), is based on the relationship between the estimated rank of the trajectory matrix and the affinity matrix built by LSA. The results on synthetic and real data show that without any a priori knowledge, EMS automatically provides an accurate and robust rank estimation, improving the accuracy of the final motion segmentatio

    Recovering Euclidean deformable models from stereo-motion

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    In this paper we present a novel structure from motion (SfM) approach able to infer 3D deformable models from uncalibrated stereo images. Using a stereo setup dramatically improves the 3D model estimation when the observed 3D shape is mostly deforming without undergoing strong rigid motion. Our approach first calibrates the stereo system automatically and then computes a single metric rigid structure for each frame. Afterwards, these 3D shapes are aligned to a reference view using a RANSAC method in order to compute the mean shape of the object and to select the subset of points on the object which have remained rigid throughout the sequence without deforming. The selected rigid points are then used to compute frame-wise shape registration and to extract the motion parameters robustly from frame to frame. Finally, all this information is used in a global optimization stage with bundle adjustment which allows to refine the frame-wise initial solution and also to recover the non-rigid 3D model. We show results on synthetic and real data that prove the performance of the proposed method even when there is no rigid motion in the original sequenc

    Classification of textures seen from different distances and under varying illumination direction

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    Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations produce displacements of class members in the feature space, increasing the failure rates of texture classifiers. To avoid this problem, a model-based texture recognition system which classifies textures seen from different distances and under different illumination directions is presented in this paper. The system works on the basis of a surface model obtained by means of 4-source colour photometric stereo, used to generate 2D image textures under different illumination directions. The recognition system combines coocurrence matrices for feature extraction with a Nearest Neighbour classifier. Moreover, the recognition allows one to guess the approximate direction of the illumination used to capture the test imag

    Recovering Euclidean deformable models from stereo-motion

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    In this paper we present a novel structure from motion (SfM) approach able to infer 3D deformable models from uncalibrated stereo images. Using a stereo setup dramatically improves the 3D model estimation when the observed 3D shape is mostly deforming without undergoing strong rigid motion. Our approach first calibrates the stereo system automatically and then computes a single metric rigid structure for each frame. Afterwards, these 3D shapes are aligned to a reference view using a RANSAC method in order to compute the mean shape of the object and to select the subset of points on the object which have remained rigid throughout the sequence without deforming. The selected rigid points are then used to compute frame-wise shape registration and to extract the motion parameters robustly from frame to frame. Finally, all this information is used in a global optimization stage with bundle adjustment which allows to refine the frame-wise initial solution and also to recover the non-rigid 3D model. We show results on synthetic and real data that prove the performance of the proposed method even when there is no rigid motion in the original sequenc

    A white matter lesion-filling approach to improve brain tissue volume measurements

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    Multiple sclerosis white matter (WM) lesions can affect brain tissue volume measurements of voxel-wise segmentation methods if these lesions are included in the segmentation process. Several authors have presented different techniques to improve brain tissue volume estimations by filling WM lesions before segmentation with intensities similar to those of WM. Here, we propose a new method to refill WM lesions, where contrary to similar approaches, lesion voxel intensities are replaced by random values of a normal distribution generated from the mean WM signal intensity of each two-dimensional slice. We test the performance of our method by estimating the deviation in tissue volume between a set of 30 T1-w 1.5 T and 30 T1-w 3 T images of healthy subjects and the same images where: WM lesions have been previously registered and afterwards replaced their voxel intensities to those between gray matter (GM) and WM tissue. Tissue volume is computed independently using FAST and SPM8. When compared with the state-of-the-art methods, on 1.5 T data our method yields the lowest deviation in WM between original and filled images, independently of the segmentation method used. It also performs the lowest differences in GM when FAST is used and equals to the best method when SPM8 is employed. On 3 T data, our method also outperforms the state-of-the-art methods when FAST is used while performs similar to the best method when SPM8 is used. The proposed technique is currently available to researchers as a stand-alone program and as an SPM extensionSergi Valverde holds a FI-GDR2013 grant from the Generalitat de Cataluny

    Perquè hem tingut èxit en el disseny ECTS d'una assignatura de màster en un entorn multicultural

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    En aquest treball presentem la nostra experiència en el disseny d’una assignatura compartida entre el màster europeu Erasmus Mundus en Visió per Computador i Robòtica (VIBOT) i el màster local en Informàtica Industrial i Automàtica, ambdós oficials. En l’assignatura s’ha treballat amb estudiants procedents dels cinc continents, barrejant en grups de treball estudiants estrangers i nacionals. Els resultats han estat molt bons. Ens avalen tant les enquestes realitzades pels estudiants com els resultats acadèmics que han aconseguit. En aquest article presentem el disseny que vam fer de l’assignatura; detallem els objectius que ens vam marcar i descrivim el pla d’activitats que vam preveure perquè els estudiants no es poguessin escapar d’aprendre, i tot això en un entorn internacional. Finalment, reflexionem sobre, segons el nostre criteri, quina és la clau de l’èxi
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